"Check your ledge, or risk checking into smackdown hotel later. Right T_Mac?" -Fractal_Wave
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| How Johnny saved my ess.. | | | Author: | | | IP: | XXXX | | Date: | 05/21/99 12:05 | | Game Type: | Starcraft | | Labels: | none | | Report Rating: , # of Ratings: 1, Max: 7, Min: 7 Lifetime Rating for [FLS]prozerran: 9.0833 |  | It was a 2v2 game on mark4's hunters, aka "Orbital Death!" =) I created the game, and Johnny, BB-Chargon, and 'Spider' joined. Since Johnny joined first, I got the privilege of having him as my partner in a TvB startup. I chose the protoss, warpped in the middle right, and Johnny landed his CC at the bottom right corner. BB chose Zerg, spawned at 10, and 'Spider' got random Protoss at the middle top location.
In the beginning we decided to obtain a strong early military force instead of fast tech. I contructed 2 gates early on, and 5 zealots and 6 marines headed for the newly found zerg base shortly. BB made a big mistake here, that he double hatched before pool in this relatively small map against other 2 players. We were managed to kill all the zerg troops several drones, and johnny was able to contruct a o-bunker, but only one marine in it. This force, however, was repeled by the reinforcement from 'Spider', when 6-8 zealots saved the creep.
At this time, I decided to go gas and core. While 'Spider' was hitting me from the north entrance, 10-12 zerglings ran from the back killing my probes! Johnny quickly remind me to run, and after I repeled 'Spider's force, Johnny's help arrived and the zerglings are eliminated. I lost about 1/3 of my probes in this well co-ordinated assault.
Now I pumped about 2 goons and 5 zealots when 'Spider' hit me with a 8-10 goons. I was unable to hold the choke, however, using the high ground advantage, I eliminated most of his forces and held him long enough for Johnny's reinforcement to come. At this point, Johnny had already started his factory production, but 'Spider' hit before the tanks arrived, and his 6 goons started pounding on my probes, while I was running like hell, and use zealots, assisted my johnny's marines and medics, to reduce the goons to 2. At this time, Johnny was pounding on the zerg's lightly defended expansion.
While the 2 remaining goons was destoryed by my 2 fresh zealots, Johnny pulled all of his forces to my base: lots of marines and medics and a tank. We figured that our chances are to kill the zerg while holding off the protoss assault. Johnny sent his marines to the zerg base, while I started the Citedel of Adun. The toss, again, hit my main just when johnny pulled out his tanks to attack the zerg. My force was no match agianst 'Spider's because of my resource disadvantage. I yelled "HELP!" and Johnny, being the gracious partner, saved my day with his mass marines/medics and tanks. Unfortunately, I only have 5 probes left.
We went for the tank/zealot combo, plus a bunker and turret at my main to prevent any further goon assault. When my base was finally fortified, Johnny decided to take on the zerg.
The zerg infestation, due to the repeated loss of expansions, was slowly destoryed by Johnny's huge army of upgraded marines; however, 'Spider' took this opportunity to attack Johnny's main base with 10-12 dragoons, which was lightly defended due to the mass attacking force. Fortunately, the goons were fought off with minimal loss, thanks to good placement of tanks, and the upgraded marines. I believe one rax was destory, along with many brave marines.
When Johnny's base was hit, I was able to tech to templar Archieve, and ran 4 DT to 'Spider's base. Having only one cannon, my DT's found a large area of minerals which was not covered by his cannon. However, there is an overlord right above the peons, though the toss main base was not occupied with troops. My DT's started slaughtering the probes, and 2/3 of his probes were gone until his force returned to save his base.
At this cruxal point, after Johnny fought off the protoss assault, we discovered this weakness of the protoss main base, since 'Spider' began to construct a large ring of cannons. Johnny brought only two tanks to the protoss's base, and he supported them with bunkered marines and a turret. My friendly DT was there guarding the tanks. At this point, I had 4 DT around the tank, and one searching for any other expansions, and 7 more in the end.
With the long range of the siege tanks, the cannons were reduced to ashes very quickly. With a relatively small force, the protoss was only able to destory one tank, while more and more tanks start rolling in.
Johnny said, "Ten Tanks coming!" when one tank was destoryed. =P Shortly afterwards, the protoss main fell to the destructive siege tanks' fire, and the invisible blade of the dark templars.
There remains the clean up job for the toss and zerg expansions.
GG
New team strats:
- Tank push supported by marines and DT are unstoppable! =P
- zealot/tank/turret was an extremely good defense.
- Always run farmers away when they were being hit and when I got no defense against the assault.
- Get Johnny in my team cuz I sucked! =) |
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