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"oh nm, geocities is sucking incredible ammounts of anus right now"
-probe




#1 _Prospero_[142]
Sorry, didn't mean to double post. The redirect to the main page needs work.
#2 Johnny_Vegas[145]
Well, I had mark4 the macro king on one side and a zerg going lurkers on the other. I couldn't afford to tech fast, my only chance was to kill you fast before mark got his macro going.. Alas, you got them just in time. =[
#3 -CD-Odin[147]
8P im da macro king not mark hehe
#4 Mark4[148]
It wasn't all that one sided, really. Twice I went for Johnny and lost my troop count, and Princess killed about half my probes each time in retaliation. Dtemps were my only real chance of a quick win and it was getting late for me. Dual terrans have real problems with lurker strats.
#5 Prune Juice[170]
Early lurkers spell disaster for terrans. If the terran goes early detection, early tanks, he's vulnerable to zerglings. Even with detection, bunkers are useless against lurkers until marines have the range upgrade. Otherwise, lurkers can outrange bunkers by 1 space. Also, the turret detection range isn't quite large enough either. If you stick a turret next to the bunker (which is how you usually do it), I can choose to smack the turret from the turret side, outside of the bunkers range. Or I can still choose to smack the bunker, now out of the turrets detection range. I think the best chance is to go w/ a preemptive strike against zerg and make sure he has a long way to go to lurkers. Besides, in most 2v2, the zerg is the first target anyway.
#6 Elendale[68503]
kundry.luther.edu
last
-Elendale
#7 John[105808]
adsl-63-206-88-68.dsl.snfc21.pacbell.net
Last



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