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"Don't just read the book of Heartcutter. Practice it."
Heartcutter




#1 derek[80353]
spider-tn064.proxy.aol.com
1st...amazing text only report

8.5

#2 Eversio[80354]
spider-wa043.proxy.aol.com
2nd...very well written. Pictures would have helped a lot, but other then that pretty good.

7

Best regards,
Eversio




#3 D-o-r-f-l[80355]
63.92.159.90
3rd!
#4 [LoR]-Napoleic[80357]
van3d46.dial.uniserve.ca
Thanks derek =)

Eversio: I have made 2 other br posts on this site before, one was 3 text only reports and the other was one with pics. They both got 7's but I spent like 20 times as much time and effort on the one with pics. So text only is a better use of my time.

#5 [LoR]-Punisher[80358]
202.156.0.5
Nice Text only br.Haven't read such good text only in eons.

8

#6 TerranTurtle[80361]
modem-238.walden.fcc.net
Hmm...three carriers, two observers, two corsairs. So how many wraiths did he come at you with? Four?
#7 Napoleic[80362]
van3d46.dial.uniserve.ca
Not entirely sure, but I think 4-6. The other thing is that when his Wraiths were attacking my carriers, they were providing vision for his gols, so they chipped in at those times. Should have mentioned it, doh! :(
#8 the()vermind[80363]
adsl-151-202-88-243.nyc.adsl.bellatlantic.net
wow a text only report that got a 7.5, congrad
#9 BUU[80364]
AC81ECD7.ipt.aol.com
Too.. much .. text.. lack.. of.. pictures.. brain.. melting down...
#10 N187^Hitman[80366]
edtntnt11-port-339.dial.telus.net
I wanna play your toss, as Terran ofcourse.

I think I have a good counter for it.

Sadly I have been playing shitty as of late :(

I retired from SC about 7 months ago and play one or 2 games here and there. I want to get my game back though. Back in late 1.04 I was 4/1 vs Protoss. Ofcourse this is when Zealot rushing was most popular.

I remember when I thought I was the king of Terran :)
I was 1150 as Terran only. Then I challenaged some x17 member (not channel regular, clan guy). I picked terr and he went toss. I went my normal depot, rax, gas and 2 facts. I never scouted until I had vultures because if he rushed with zealots, I would need all my SCV's to fight. I usally made 1-4 Marines as well. He never attacked me though. I was thinking OMG this guy sucks, where are the lots?? Shortly after that, 2 goons ran up me ramp. My first 2 vultures were finished and I almost had mines researched. I fought off the first attack and changed over to tanks. But he already had me beat.

To win as a Terran vs Protoss you must not play D. Always offense. In that game, he expanded like a whore, and just pumped Temps/DTs/Zealots with a mostly Dragoon force. Very tough to beat.










#11 willwinforfood[80376]
ool-18bcec8e.dyn.optonline.net
nice report.
#12 DrAwesome[80384]
PPP-155-38.va.sprint-hsd.net
wow, fun read napoleic, I really enjoyed this. :D

Like I say, great writing alone is better than great writing and poor pics. This sorta writing doesn't need pics

8
DrAwesome




#13 znzf[80386]
24.65.81.66.on.wave.home.com
i guess u havent played newbiemcnasty or vamprye~
i think they lose t v p like 10 % ? maybe less
#14 Stacrafty[80396]
cf3k-4.paradise.net.nz
excellent br..

I feel the same way... I am seldom beat on my toss vrs terran on LT.. I do a diff strat to u and it works well... only two guys from my channel can beat me.. and one of them, sil3nt, is world class, having beaten "no 3 in the world" or so he says.

Anyways terran allways seem to wallin.. so i go early zealots to shuttle.. for a 4 zealot 2 goon drop into their base... with one goon out front to hopefully get them to build tanks, now the 4 zealots and 2 goons go by their cliff and get ferried over by the shuttle..

THis will work extremely well if the gone tanks and ok if they done vulture tank mix.. of course is important not to get scouted.. the zealots own the tanks once they are indise the wallin. the goons take the vultures

If there tanks are seiged by the wallin I like to shift attck the scv's and take them all out, because the tanks have to unseige and move over... This surprise attack just causes general havoc and i have gotten many gg's at this point. Otherwise because you went zealots you will have gas (you get gas early.. so you got lotsa gas by this point).. DT tech mixed with goons to contain him is easy.. of course u where pumping probes the whole time so a manard exp to your naturtal is done.. and if u hurt his eco an exp to an island is also viable, as u have a shuttle..

Now its mass ground troops.. extra forge to upgrade.. an obsvatory for those pesky mines and you got him... even put down two starports at ur island for a surprise carriers if he somehow gets a challenging ground army.. hey you don't have to stop at two exps..

well thats what i do..
and it works for me.
#15 xld.aldogrez[80397]
spider-mtc-tc052.proxy.aol.com
Wow, that was a real good text only report. PvT will be a little harder now, with goons taking longer to build and turrets being cheaper, but I think a real good terran will be about equal to a real good protoss...it's just hard to find a real good terran =].
#16 Cearas[80411]
203.62.135.52
Wow, nice work.
#17 Hype[80412]
218-148-237-24.sol-dial.gci.net
lol stacrafty.
yeah it works pretty good.. bah i don't remember our game that well but i barely lost :P

i was ready for a dt drop.. zealots kinda surprised me
but the island expandtion was the best move, it was there the whole game w/o me knowing
#18 stacrafty[80419]
cf3k-4.paradise.net.nz
Hype..

lol - thanks for acknowledging me..
hmmm maybe i should'nt have told everyone...

if only i could beat a good zerg player with protoss..
I hear in 1.08, well I know n 1.08 the protoss arch enemy unit, the hydra,has got more expensive upgrades, and the pool is 200.. so that should even things up - delay the power hydra rush.

#19 TrialByFear[80422]
210.9.195.23
Starcrafty: Beating really good zerg w/ protoss depends on your use of reavers, temps and sairs, as well as stalling units such as dts (reavers do play a big part vs mass dra).. Once you strike the right amount of tech vs power against a zerg you wont get beaten very often =]

Having played 1.08 - there isnt all that much difference.. zerg are a few seconds slower, but in the end the outcome is just about the same..

Napoleic, next time pvt try getting a robo around the same time as your temp archives finishes and drop two dts on top of your cliff - then you can expand to your nat without feer :)

You really dont need to pump all that many units early game vs terran because you can have a dt or two backed up by zeals by the time mfm rushes will be effective, once the first serious action of the game gets taken tho you really do need to get to power expanding and goon containment :P
#20 [LoR]-Napoleic[80424]
van1d39.dial.uniserve.ca
I agree that the robo tech can also be effective but I prefer to go with Carriers because they own the terran's expansion so hard, and because they are so much more unexpected.

By now every good terran is expecting an elevator after your wallin pressure gets backed off.
#21 Shimrod[80425]
qn-212-127-163-157.quicknet.nl
A Protoss that uses micro vs. a Terran can't be that good. ^^
And if you get carriers this fast, a Terran with vults/tanks only owns joo.

Nice report to read though.
#22 stacrafty[80432]
cf3k-4.paradise.net.nz
um elevator is just one of the ways...
theres goon rush, dt rush.. dt drop.. goon contain.. early exp... + more
hell even offensive cannon to take down those two supplys in the wallin...
#23 Dog101[80457]
1Cust191.tnt10.chi1.da.uu.net
Great report. Carriers really help vs terrans even if there are only a few because you can really annoy them at their naturals and islands. I think in 1.08 that psi storm damage is reduced to like 115 or something so you cant kill lurkers or mutas with one storm anymore. But that wont be that big of a loss. No text reports are good and you really dont need pics to describe the game.(they help though)
#24 Futch[80494]
gnome.tabnsw.com.au
haha, all this talk of terrans and Temple gayness....whaddaya think Carriers over a cliff is? hetro?

:)

nice BR
#25 [80500]
h24-65-246-229.cg.shawcable.net
2
#26 N.G.[80504]
h24-65-246-229.cg.shawcable.net
Comment on the Above post-- No one gave this report a two. It was a result of either a glitch, or very poor system of security. My brother posted on another BR earlier, and told me what happened. I tried it, and sure enough, the same thing happened. He entered "2" as his name and "2" in the comment field, and it came up as an official rating from "T.T.Boy" as "2"
Again, this is not an official rating, and it should probably be deleted. Maybe the security should be stepped up too.
#27 Anonymous[80507]
sm98.coam.net
Ummm, the only one here that has any sense in skill is TrialByFear.


Starcrafty, your drop wouldn't work on me, ppl say mech is always the best, but I got a 1300 ladder with my Terran. M&M is the best way to go for ME, having Toss tech early to kill 'vults and tanks'. By the time you would have M&M&F, the Toss (if going Dts) should have 1-2, you would only need 1-2 scans to fuck em up, and if you cant get through, make an eng bay and bring 2 scvs to make ONE turret, thats all u need.


IF they do a drop, that would easily be countered, if you guys even know how to make a proper build formation with Terran, make Depots in a sqaure formation, make turrets INSIDE the formation and cover the turret with a eng bay so Dt's cant target it, I usually dont make a bunker by my mins, but if you really need to, make it 3 spaces (length of rax) away from minerals so it blocks both scvs and buildings. You might think 2-3 turrets is too costly just to protect your CC, its not. I usually get 2 tanks inside the square form and siege them.


You prolly thinking Im a sucker and is all talk, but I know my Terran.



And for Toss, as Trial said, Reavers for me, are way better than Temps early game.

In a PvZ game, a Zerg would usually go Hydras, 2 gate 1 robo would fuck that up. Dont drop their base, just make non stop Reavers from ONE robo and rally to your ramp, By the time he attacks u with mass speed lings,a decent size anyway, you should have 2-3 zealots 1 goon and a Reaver, if you cant pull this shit off, practice.


IF you are to attack, get around 3 z's and 5 goons and 3 reavers, NON stop reavers. (btw this is for da standard Hydra mass)


And when u scout the zerg, you'll find his exp making and of course you'll try to fuck it up with z/probe, A good Zerg player would get 2 drones and kill that probe cuz a zealot takes 3 hits to kill a ling, if a probe gets a hit off da ling, zealot kills it in 2 hits, so its a big fucking difference, kill the damn probes.

If he sends his zeals and probes to your exp blah blah blah, DONT make sunkens till u really need to, if hes smart he'll make all your lings rally to your exp and he'll march up yer ramp and fuck yer drones at main. You should have 3 hatches by the time he DOES attack u with his zealot/probe, rally yer main hatch to your ramp and the 2 others by yer exp, he wont be able to get up your ramp, and if he tries, get yer exp lings and flank him, or vice versa.


ANyways, like I was saying, when u scout the zerg, keep a probe far far in the corner in his base where he cant see you.

Once you have your Z/Goon/Reaver army, get your probe inside his base and take a look around, especially if hes going muta, one stargate/2 gateway would fuck mutas up.

Btw, 2 gate and a robo, isnt all that costly, this is more effective than 3 gate speedlots/temps or 3 gate goons and z's. You should have enuf money to make a stargate and a forge, make 2 cannons at your nexus. Btw, never stop making probes, I know sounds cheesy, but non-stop probes helps your Exp(s) up and running faster.


Make sairs till u have 4 and harras his lords etc etc, he'll make spores eventually, and if he doesnt, he'll send 4-6 hydras to his main and gaurd. Btw this is relatively early in the game, my blabbing is just making it sound long =P.

A good zerg player would have 6 or 7 hatches even with only 2 bases, cuz in ZvP I power alot, I only get 24 lings and just try to speed-rush him and just contain and spread around map, If I see him coming I just make 2 sunks and lings then blah balh I counter hes dead. I get ALOT of drones, I do a regular expand, power like a whore , make drones and make hatches till I have 6 hatcheries, I just make a hatch....wait till 300 minerals...make another etc

You will have money build up cuz 45 drones working non stop will get you money. Make a Hydra den, then expand again. (btw again, this IS early in the game, I'd say 9 min cuz the only buildings your making is hatches...)

Expand to your mineral only and start pumping Hydras, I dont neccesarily like Mutas, but if he has temps and mostly z's, I make mutas and Hydras =/





Damn, I got off track there -_-;;. ok, make non stop Beavers, till you get your exp running. Make an expansion after your attempt to kill him withnyer z/g/r force, You wont be able to kill him but fuck his econ up, expecially his exp. I mean 3-4 reavers shooting at a mass of Hydras simoltaneously is pretty damn sexy if u ask me.

Retreat with yer remaining forces,prolly a couple of goons (btw he woulda most likely targeted your Beavers losing many hydras and eventually killing your slugs)

Expand to your natural, once you have 400 minerals, expand to your mineral only, make a pylon, and you should have a shitload of money, make 4 cannons...might sound a stupid thing to do, but cannons really help.
Rally your gates to your natural exp AND your mineral only.


Your natural and mineral only should be up by now, since you made non stop probes the whole game..(right?) transfer 15 probes to yer natural and 8 to your mineral only, you should have like 10 left at yer main.

This part Im serious, Make 6 more gates and another robo, you'll have tremendous amount of money with 3 bases working.

Get 2 more forges and grade, you should gradually teched to citadel and temps by now anyway

The zerg would still be massing like a bitch and eventually try to contain you with lurker/hydra. If he does, make 2 shuttles and 4 Beavers to hit main. He wouldnt have many men if hes containing u right? And he wouldnt try to attack your exps when u have 4 cannons and zealots and goons, you should have a total of 6 Beavers anyway, 2 at exp and of course, 4 at his main.


yad dadadada this prolly didnt make sense to u guys, but this shit is da truth, I know how to play. If you think you can prove me wrong, play me =/. I'll find u =/
#28 [i]Yatrix[80512]
1Cust51.tnt2.valparaiso.in.da.uu.net
jeez, anonymous, in a perfect world...blahblahblah. reavers vs zerg is dead toss. period. unless you are the most godly toss ever. i am a decent zerg in zvp, and when someone goes reavers, i know the game is mine if he's thinking offense...hell, even if he thinking defense with them to expand. reaver/goon <<<<<< ling/muta. cuz you can use your muta to just take goonfire and kamikaze the reavers, they die, send the lings. dead goons, dead toss. hydras own reaver/goon too. IF you flank well. attack from all sides and micro a control group or 2 for the reavers round teh back side.

if you are looking for a good terran, look for [i]Robotech in Clan -[i] channel. he's a great terran, but my toss can beat him. he deals well with cheese, so be careful with your gay carrier rush. btw, carriers over ridges are the gayest thing EVER. gayer than a terran ridge job, even. at least a terran hast to build up there. carriers are just gay thanks to gol pathing. anyway, my toss is macro related, moreso than gay related. i never go carriers unless i am losing patience and don't want to obliterate his ground forces with mine. i'll just suicide them all to take out most of his army so he won't advance soon, THEN go carriers and call it quits. hehe. but, vs Robotech, i am more honorable and fight it out the manly way, all out ground vs ground. carriers over a ridge are like, bad manner. besides, beating the best ground race at their own game is much better than saying " i was gayer that game ", don't you think?

i am gonna end this comment so i don't look like "listen to me blab for 2 days" anonymous up there. good god, man. right a novel.

[i]Yatrix
#29 [80521]
spider-wa044.proxy.aol.com
2 lalalala
#30 [80522]
spider-wa044.proxy.aol.com
might wanna change that.....
#31 IG_Parchandri[80532]
202-180-91-181.iff8.attica.net.nz
Lol Stacrafty.. would I be the other? But I thought there were some other people in NZL-1 who beat you.. Layzi3.? Hone maybe? Brightfire~XN? How about Sil3nt's bro? Hmm. :)
#32 Phoenix[80534]
wave.wib.hva.nl
Nice report. Good writing.

One thing though. When people say tvp is imbalance, they mean it's imbalance in the favor of protoss. I might have misread, but I had the idea that you actually thought t > p.

t vs chosen p is soooo much easier to win that t vs random p.

But that's just me I guess.

Phoenix
#33 IG_Parchandri[80535]
202-180-91-181.iff8.attica.net.nz
Oh, maybe you meant tvp. :)
We will have to have some games of that.
#34 BOBBY357[80540]
spider-mtc-tg024.proxy.aol.com
nice report, even tho it had no pics. what i do in PvT is fast expand 2 my natural around 20-25 supply, then thro up 6 gates and 1 robo fac. then i tech 2 temps, and rally goons, zeals, DTs, and HTs outside my opponents natural. terran have a tough time tank pushing u w/ vult support when u have ur army waiting outside their natural and you're simoultaneously taking control of the map. thats my basic PvT strat, but any others work well 2, as nap just showed us :):). laterz.
#35 Napoleic[80541]
van3d7.dial.uniserve.ca
No I definately mean imbal against Terran Phoenix.

Anonymous: Reaver/goon isn't good enough to kill a hydra swarm, especially if zerg is smart and mixes in a few lings. Lings go up and hit goons, reavers target lings, hydras > your whole fuxing army. Unfortunately zerg is 2 gosu for me =/.

Yah I agree, Carriers over the nat is definately the gayest thing you can do. My personal philosophy is the gayer the better. Many people think that terrans are the master of gay, especially with the unbelievably gay Ghayst, but I am determined to prove them wrong!
#36 shockwave[80548]
exchange1.sensable.com
Several things Anonymous said are extremely questionable (such as having 3 hatches before zealot/probe attacks you), but it might be more productive to take those sorts of conversations to the br.com forum and off the comments section. Arguing strats via a non-threaded format is not generally coherent.

Nice game, Napoleic. Maybe if you see me online sometime, I can try my Terran against you. Goons with transition to speed zealot/DTs then carriers is a basic Toss strat. Most of the really good Terran players I know can beat this, because they've had a lot of practice against it :-b. The more common thing to do now is turbo goon/obs. Also, if you're using carrier/corsairs, one of the first things you should do is build a pylon at his natural and fortify it with cannons/batts (batts more important than cannons). Cannons destroy wraiths and provide detection, overall keep units like goliaths away from your carriers. The batts keep your carriers alive almost indefinitely. THAT's cheap -- not only are you cliffing him with carriers, you're also using that cliff as a firebase.
Nice report.
#37 stacrafty[80556]
cf3k-4.paradise.net.nz
IG_parchandri.. yeah of course pvt.. i don't think i'm that good...
and they are of course sil3nt... and topdogg, v topdogg was close as i nearly won, but the obs said I was let down by not using storm.. as i would have helped in late game.. and he had an undiscovered exp...
hehe.. i gotta get ur icq..
I am pretty even with juice.. my pvt and tvz owns him unless he gets lukcy with gay lurkers...
and tia.. i mean Tai as in _Taipan.. he keeps wanting to play me pvt as he taught me it and now i beat him..
I was getting tired of it so i tried a scout rush (thaht i saw u own with once) but he had turrents by min line and i had committed to much resources to it.. so he got a win.. finallly......

but alas.. most good players i beat at pvt can beat me in other matchups....


oh and Anonymous (anon-a-ass?).... you think i do that drop with out scouting?.. it would be like xmas 10 times over if u wnet infantry vrs is my toss.. man whats ur infantry gonna go vrs a goon rush once that slightly later scout sees no fact...
....
or i see that and it lets me mass exp using cannon defence...

c'mon think.. SC is a dynamic game.. i don't just decide at the start what i will do.. i change my stuff al the time with how the games being played.. wht opponent is doing etc...
as u probably do too..

u sure u can afford all that time on base layout micro.. when I'm a knocking on your wallin very minute?
#38 Anonymous[80572]
sm130.coam.net
sigh



Yatrix, obviously you did NOT read about scouting, I said to keep a probe in their base for hmm...I said mutas? Maybe you shoulda read that I said to make stargates?




Shockwave, a standard 3 hatch can be easily done, once the P attacks u with his z probe you should have another hatch, here lemme explain.



This is sorta like a standard 3 hatch but u exp with yer second:

9 lord
12 exp
13 pool
14 hatch


This is 3 hatch...by the time the z/probe come you shoulda JUST put down your third hatch, duh?



Napoliec, ok you said lings target goons while Hydras fuck Beavers...u say it like it owns, how bout I say "Reavers target lings while goons target hydras"? All u did was show opposing views of the very same issue.



Starcrafty, sigh, do u really want to cannon-turtle yer exp? That makes it much easier for me to contain you with just some simple ass bunk/tanks, you wouldnt have enuf main if u "mass cannon"

and btw, when u goon rush a Terran, u see a wallin, right? You attack the depots and later scv's come to repair and vultures "try" to attack u, hmm takes 4 hits to kill a Vulture, and believe it or not vultures only do 5 dmg to goons? hmm I would only have maybe 2 vultures by the time u attack me? Lets see...takes 4 hits to kill a marine cuz goons do half damage to smaller units...and Marines do 6 damage to goons? Hmmm, by the time u "goon rush" me I would most likey have 8-9 marines, since they build the fastest in the entire game...

so lets re-cap



Goon > 4 hits to kill Vulture, Vulture does 5 dmg to Goon
Goon> 4 hits to kill a rine, Rine does 6 dmg to Goon..


And if u 'tried' to fuck my wallin you couldnt, I would just use the scv's I used to repair my barely damaged depots and use my marines alongf against your 3 goons?


Shockwave, Im a better player than u. Im more intuitive than u, and u know jack shit, try umm..."knocking my wallin every minute"?
#39 Anonymous[80573]
sm130.coam.net
sadfsadf, I made some typos, when I said "wouldnt have enuf main" I meant men ^^



The last remake of the post was Starcrafty now Shockwave, peace
#40 ~ZC~K@O$[80582]
spider-ti014.proxy.aol.com
umm good report!! intense comments.

Peace
-kaos
#41 Napoleic[80606]
van5d43.dial.uniserve.ca
Anonymous: Doesnt matter how you say it, ling hydra is cost efficient vs goon/reaver.

Also, your m&ms are a joke to toss these days. You may be right about goons owning vults, but your wrong about a few things. First, Vults do full damage to shields, so they arent that bad vs goons. Second a good terran will have a tank to chase away your goons before they do much, then pump vults. By using seige mode, you back goons off a bit then spring your vults into the other guy's peon line. If he doesnt have a cannon there, its gg toss. Trust me when I say that an infantry terran is much easier to kill than a metalling terran. I played ..(myst).. today and he handed me my first pvt loss in a while doing just what I said above.

Also after more experimentation I found out why robo tech just sux compared to carriers. If terran is smart he can use tanks to get his nat just as fast as you. Then he can have about 30-40 tanks in 5 minutes. You cant stop that with robo tech. You need carriers to stop 30-40 tanks. Even if he sees it coming, his natural reaction is going to be to get gols or wraiths, both of which will reduce his tank count to a manageable level.
#42 Dunadan.pt[80611]
192.199.18.243
Hi!

For a pictureless battle report, i give you an 8.

It is very well written, and you are a very nice story teller. "have a nice day."

Dunadan.pt usually is in StarCraft PRT-1.
#43 Anonymous[80670]
sm123.coam.net
Napoliec, just because you havent played a good Terran doesnt mean they cant own u with M&M, obviously ur just doing wishfull thinking, M&M is very effective vs Toss, Toss tech, if u go M&M the toss wont have much cept maybe 3-4 goons? And if ur good u can attack with 11 rines and 3 meds by the time he DOES have 3-4 goons.



U obviously need to explore Bnet more and play better Terran players, Metal isnt always best. And if u dont believe me, Montaro even said that M&M is always best at time, heavy metal isnt way to go.
#44 Chargon[80672]
208.190.67.61
i'm proud to have 1 of those wins. =] u are a damn good pvt player, and its an excellent strat. i'd like to see u play orc =]. anyways, i'm gonna be lookin for u for some more tvp games. i luv gettin raped like 3 to 1. nice report too.

Chargon
#45 [80675]
spider-mtc-ti023.proxy.aol.com
testing the glitch
#46 [80676]
spider-mtc-ti023.proxy.aol.com
wow.... ive always wanted to be a rater :)

btw you should fix this glitch
#47 3[80721]
h24-65-246-229.cg.shawcable.net
Hmm
#48 LiquidNasty[80722]
h24-65-246-229.cg.shawcable.net
Chargon: "...i luv gettin raped..."
#49 stacrafty[80739]
cf3k-4.paradise.net.nz
c'mon anamous.. we are both not stupid.. as if i gonna mass cannon D by mass cannon I mean maybe 3 instaed of my usual 1.. the 3 is just to stop ur realy m&m.. (remember this is one idea i said i would use if i saw u go infantry) then get my eco going so i can constantly do a 5 gateway 2-3 forge ground force pump... and in the middle of the big gound battle thats gona occur when ur tanks come (from seeing cannon D) and my first ground troops.. i might even sneak off that island exp or that dt drop..

and Im not gonna attack move my goons to ur wallin and let them get owned.. if they get hurt i move them back a bit.. spread em out and go contain

I'm not trying to make out im a awesome player but i feel pvt is the matchup i am having the most succes with at the moment, as i am beating guys that own, not just beat, me at just about everything else.

peace.. except for when any terran meets my toss.. :)
#50 Goose(SK)[80742]
199.173.43.195
even if u faked tech to mech, and went m&m, toss would most likely have gone fast goons any -- ranged goons > m$m.

now after the fast goons rush stage where they 'try' to get up the ramp, comes the containment stage -- this is where you would probably try to come out with m&m, even if you broke out, any decent toss player will retreat his goons back to his base, regroup with reinforcemtn, and atack again -- basically, goons > infantry badly...

goign infantry is ASKING to be contained while toss expands like a whore... not to mention that storm totally rapes m&m

and if need be, 3-4 cannons like starcrafty said will put the smack down on your infantry to buy time for carriers or reaver or temps...

maybe you should RELEARN terran, as you seem to be lacking even common sense.

btw, how the fuck do u have 11 rines and 3 meds when I have 3-4 goons? -- try more like 5-6 biatch... remember, you have to actually get an academy =)
#51 Napoleic[80746]
van1d2.dial.uniserve.ca
Anonymous:

No m&m rush ever beat my tech to dts, and even if you have a scanner, with a little micro I can make you use up your scans and make you run home to your turrets. From there its HT all the way and gg terran.
#52 [80755]
24.70.82.230
LOL THIS SUCKED
#53 [80756]
24.70.82.230
fuck you asshole
#54 [80757]
24.70.82.230
HAHAHAHA NEWBIE
#55 Assem[80818]
host-209-214-100-38.mcn.bellsouth.net
Good report ^_^;;

I would like to play your protoss I pride myself in TvP

Another good terran is SmackYosh-x17

bye~!

- Assem
#56 Anonymous[80848]
sm117.coam.net
Goose, I dunno who the fuck you are, but as far as Im concernced you seem like a newbie.

No shit they'll retreat, in the first place, if I do get out of the attack when goon tries to kill my wall in I'd only have rines, not meds YET, I'd just back the goons off.

Once I get stim and meds, I attack and most likely you'll die, you wouldnt have range yet unless u got early gas or did a 1 gate => 2 gate. I could just block your ramp with meds and stim my rines. 11-12 rines stimmed is fucking strong, doesnt matter if u have 5-6 goons.


You came outta nowhere anyway, u obviously dunno what the fuck we are debating about, maybe u should scroll up and read. Btw, (SK) is a newbie clan, I own them all.
#57 Stacrafty[80879]
cf3k-4.paradise.net.nz
anamous...
now im starting to wonder why i gave u credit at all...
have u played micro wars?
one of the battles is like 10 rins + 5 meds vrs 6 goons..
I can win this from both sides.. even tho $ 4 $ it is a terran advantage.
now a real battle would be like 8 goons.. or maybe 6 goons + 1 dt..
which owns that much M&M
sorry it does
maybe ur getting toss and zerg confused.. I'll give u that M&M owns none tech zerg units but thats about it..

sorry..
#58 Napoleic[80952]
van5d16.dial.uniserve.ca
Actually I get goon range quite early against terran, since if terran goes infantry as you would, it becomes very useful. And it also forces terran to get a tank to get you off their wall, since vults/scvs will get owned by ranged goons. And making them get a tank means they have 2 less vults. Which is critical.
#59 Anonymous[80984]
sm108.coam.net
OMFG starcrafty, I cant believe u mentioned that Micro Wars is same as same as battle ground jesus


Ok, first of all, you get all the fucking time to 'micro' in micro wars, in a real game, u get a few seconds depending on length of battle. Second, real games include ledge, ramps? In Micro wars u dont get that, you dont think ramp advantage can own?


Ok Napo, my M&M is 2 rax 1 fac 1 starport, expand, then make 2 for facs and 1 more rax. I get my fac and academy at same time but I attack with my M&M force first, I wouldnt need a tank yet to force yer goons man. I can just force your goons out of the way, unless u rally yer gates outside my base? Which is stupid cuz then it just gives me a chance to get a dropship and drop yer base. Wait dont tell me u also make cannons in your MAIN by yer nexus against some infantry? Why would you? You would just think I'd just go ground infanty
#60 Tagusian[81029]
sac-ca43-42.ix.netcom.com
Excellent Report. THANK YOU for spending the time and mental concentration (disturbingly, this seems to be difficult for some people) to accurately and effectively describe the numerous battles . . . in *Both* games. As you have demonstrated, pictures are unnecessary, and often detract from a Battle Report's worth and usefulness. Well Done.

Look me up if you want to play vz. Terran, btw.
#61 Napoleic[81074]
van7d15.dial.uniserve.ca
Well anonymous, coincidentally, my new pvt strat does involve cannons by your nexus, but this has nothing to do with infantry. It has to do with a game I had with Myst, where he used seige tanks to back off my goons, then used speedy vults to run past my contain and attack my probe line. So I now put a cannon at my nexus to neutralise this. It's useful in many games anyways, because of the popular hidden factory float or the 4 vult drop.

I have played against some of the best m&m terrans and won because it is so easy to contain m&m with psi storm. Nukes are annoying, but theres only so much terran can do when they have 2 bases and you have 6-7.

Of course this theorycraft is pointless, so why don't we play a few and see how it goes.
#62 Stacrafty[81097]
cf3k-4.paradise.net.nz
Jabrony... you have ur ramp.. im not ghonna fight u at ur ramp..u stay there ill expand and sooner or later you'll have to come out and fight.. then u can have all the M&M in the world, u can have 200 raxs making 200 units at a time but toss will still own u...
jeez..

yes u seem to be all theory craft
#63 BOBBY357[81175]
spider-mtc-ti074.proxy.aol.com
time 2 end this pointless debate anonymous......mass ranged goons>M&M. the only viable strat terran has vs. toss is HEAVY METAL. all-out M&M just plain blows vs. toss, cuz they r raped my goons w/ range, HTs, DTs, reavers, photons, and just about everything else in the toss arsenal. every now and then, a metal/infantry hybrid may work, but its NO WHERE as good as heavy metal. thx gw. i think u need 2 play 4 more than just a week of SC 2 understand this ^_^. laterz.
#64 [no6]forever[81588]
216.11.222.21
nice report, but pictures would have been nice. QUOTE: I saw t's stupidity (no offense) for not using lockdown.
P.S. oohhhhhh......take me now (or forever hold ur peace!)
#65 TrialByFear[86017]
210.9.194.4
lol Anonymous.. I was referring to pvt there not pvrandom (in which case a robo is just as important)..

Here's why *I* get *my* robo earlier rather than later:

1 - Anti turbo newbie
2 - DT drop (amazing how many games this will win just by that)
3 - Observers (probably the most important one)

Observers+Ranged Goons > Mines

The real objective in my PvT is map control. I use anything I can to slow the terran down and establish a containment somewhere near their mineral only - because once I get map control and I can setup some real macro the game is over (anyone who wants to dispute that can play me tvp).

TvP I try and mix it up a bit.. Containment works sometimes, hard metal and 2raxing, even mass wraiths can also work sometimes.

If anyone wants to find me and see if they can beat me I'll probably be in nh or clan -icn playing for team [TeN] :P
#66 2[120570]
coyotte-e.insat.com
2
#67 10[120571]
coyotte-e.insat.com
10



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