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"I tried the maphack in 1.04. Only because all my friends were doing it. Just like crack cocaine, and the internet (THEY DID THIS TO ME)"
- [z]RubberDucky




#1 Mellinium_Ben21[25747]
spider-wg014.proxy.aol.com
Hey Ducky,I voted for you so at least go a little easier on me than usual:P
Hope someone actually liked the BR.
Later

#2 nhbc[25749]
spider-ti051.proxy.aol.com
damm i don't understand a shit
#3 The O[25774]
ts044d24.lap-ca.concentric.net
Interesting report. HW is a great game but the numbers you arew talking about are insane! 750 minelayers? 1000 Attack Bombers? Wholy shit that must take forever to build! The only thing I wish was that there were pictures. Homworld looks so damn good it's a shame there isn't any. Keep it up man, work on some pics for us next time.

The O

#4 Mellinium_Ben21[25911]
ABD65AD3.ipt.aol.com
There are but they don`t fit the website requirements and end up as []:(
#5 RS.anime(RS)[25931]
sfe-nm6-135.ix.netcom.com
i liked this report a lot better than the last one. I've only played HW once but i like it.
#6 ~i~Dragon~[25958]
cs9342-10.austin.rr.com
I don't know, you say 750 minelayers like it's a lot, but he said he put in an order for 15/15 and that seems like a large number of large ships...
I imagine you can do something on the order of an order for like 250 small ships at a time sort of like an order for 5 marines or 5 zeals in SC...
#7 Mellinium_Ben21[25987]
spider-wc011.proxy.aol.com
Unlike in SC and SC:BW you don`t have a build limit unless the game is unit capped.Otherwise you can have 50000 heavy cruisers,if you have the cash and time to build that much.I had to scuttle half the ships though,it started lagging the game too much:(
Thanks for the compliments.
#8 <FONT COLOR=00FF00>Ryouga!</FONT>[52874]
sfe-nm6-254.ix.netcom.com
Well I recently got Homeworld and i really like it. I always go all out Attack bombers and Multiguns, with some Captials mixed in. Also i find resorce injections are for newbies, it takes much more skill too maintain a mining operation and keep up ship production.



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