| #1 Rumpelstiltskin (195.100.123.12)[18178] |
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First comment! In fact - written and submitted before the report was conceived! C'mon staff, do something about this... It shouldn't be "allowed" to post comments to non-existing reports...
/Rump |
| #2 <img "/images2/n_fls.gif">[18184] |
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| hrm... wtf? |
| #3 Dev (reshall-138-179.oit.edu)[18190] |
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Cascading animation images? Check.
Complete endgame stat set? Check.
Linked screenshots for 'zoomed out' images? Check.
Complete build order/strategies for each player? Check.
Malt liquor reference? *Bzzt*
Scouting worker named "deon peon"? *Bzzt*
No 10.0 for you.
Just kidding. (: Awesome report, FLS. However, stellar reports like these tend to overshadow the humble text-only reports generated by yours truly. I try, but there's no writing descriptive enough and no humor clever enough to give me an edge over flashy images. (: |
| #4 Sid6.9 (1Cust253.tnt3.tacoma.wa.da.uu.net)[18191] |
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Prozerran you never stop amazing me. Great battle report, quite an interseting concept as well, with many possible outcomes. I like that when you attack an allies, allied base because he's an enemy than what is your mutual ally to do? The bad part about that is most people will backstab others and suck to protect someone that may be a better player, in essence backstabbing another partner just to see that he survives. Although is it was made so that you couldn't take off ally then that would be cool. Anyways great battle report, loved the sliding maps of battle, heh heh should get a 9.5 to 9.8 for this inventive game and battle report.
Sid6.9 |
| #5 Limp_Bizkit666 (63-pool1.ras10.calan.agisdial.net)[18192] |
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wow, a great report. your graphics are truly amazing, and the "Circle of Alliance" is a wonderful new strategy for a game.
Because of a new kind of game, with new kind of graphics, your work was a pioneering crash, which many of us lowly writers like me, will try to copy and follow..
if i could rate, i'll give it a 9.5..i hope the battles and all were a little more detailed tho...i thought it was a little short...
but what do i know? i can't even insert a pic into my reports...hehe
overall,
<font size=13>Superb!</font size=13> |
| #6 Von Doom (194.218.16.3)[18193] |
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Yay..
This will be my music from now on..
This sounds like a funny game type, and I will desperately try to find one for myself..
I must say, that this report had stuff I´ve never seen before.. innovative and exciting I hate to say that it did´nt reach 10, but mayB a 9.7..
Sorry, I dont know what´s missing..
Good players though.. I would be scared to death playing that game..
Moo. |
| #7 Persian (proxy2-external.rdc1.az.home.com)[18199] |
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| Woah, that's a cool report. That game type sounds cool too. I can't believe Mark had more points than everyone else combined in a 5 person game! He never got touched early though, so he had a long chance to build. Everyone must still be scared of his, "kill the person who attacks me first," rule. |
| #8 Amber-X (r67h91.res.gatech.edu)[18203] |
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| Neat. |
| #9 HardDrive99 (eag40481.corp.novatel.ca)[18205] |
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Great game and great report. Nice concept that would have been better if you didn't have an early drop out. That basically guaranteed Dref's win. My big strategy question is why didn't Loti counter-attack Mark while Mark was hammering on Pika? That was the only guy Loti had to eliminate to win the game so I was expecting a huge tank push on Mark4...
HD |
| #10 Amber-X/Dabel (r67h91.res.gatech.edu)[18206] |
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Well... let me expand on that. Everyone's probably waiting for me to bitch about this getting a high score.... well screw you. This deserves the high score. It's well refined and has obviously been worked on by someone for more than 20 minutes (cough cough annoying blue text report by celedor and nikki ough cough). Not sure if this is a 10, but since that report got a 9.6 - i feel all reports should be moved up 5 points to compensate for that peice so this report hovers around 15. 8)
Damnit... now i gotta go back and work on the one i'm doing. BAhhhhhhh.... Between battlereports, quake3 demotest, elephant poo-loads of homework, and a girlfriend (Yes, some starcraft players have girlfriends) I'm living 152 hour days to get everything done... and recently half those hours have been on the can thanks to a constant flow of liquid spewing from that particular oraphice (sp?). Bahhhhhhhhhhhhh.... that explains the one word comment up there too.
DAMN YOU TACO CABANA, DAMN YOU DINING HALL, DAMN YOU BAD MEXICAN EVERYWHERE!!!!!!!!!
I'd damn more things, but i really gotta go... lol |
| #11 Amber-X/Dabel (r67h91.res.gatech.edu)[18207] |
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| One little thingy.. when u got text that small (the pic with the text in the center) drop shadows of distance 4+ don't work unless the distance is astonishingly high. Just a little bitch for next time, it'll help the readability of the text, especially for those of us on 1280x1024. |
#12 (dt030n35.tampabay.rr[18213] |
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Cool BR BP =]
I liked the animations, and the cool score javascript. Too bad Ioti's gay triggers make it look like no one but the victor mined anything =[
Big improvement image wise from your last report, and your last report owned. |
| #13 [FLS]Chairman Mao (HNW0798.RESNET-STUDENT.UPENN.EDU)[18215] |
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I would argue the fact that this is a good report. I haven't read it though, but I'm sure it's good
10.0 for u |
| #14 shockwave (exchange1.sensable.com)[18216] |
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Wow, I'm in awe, nice BR. Too bad patheto left...in circle of alliance games, the determining factor usually is who goes out first. Obviously, this puts his partners at a disadvantage. If the two non-adjacent ones (Drefsab and Ioti in this case) are crafty, they can just decide which of the remaining two (Mark4 or Pika_Flare) to eliminate, since they'll win either way. So the whole game is about making sure that one of your partners isn't the first to go.
|
| #15 necrosausage! (212186163122.teleweb.at)[18217] |
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/me is confused about this strange game concept but has to say that:
BPs html skills rule - i would write this in font size 78 but i forgot how to do that. Bleh! my html sux... |
#16 (staff-8.ahnet.net)[18220] |
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| Hey nice report! Great image work combined with good writing. Mad props for the Javascript score thing on the bottom! w00p |
| #17 shockwave (exchange1.sensable.com)[18221] |
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| Oops disregard my above comment, I played by slightly different rules :-b. In my scheme, you could win with 3 players remaining if all of those were in at least one mutual team (e.g. Ioti Drefsab Mark4). |
| #18 <img "/images2/n_fls.gif">[18222] |
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Heh Johnny don't you notice something awefully familiar in the javascript? =]
<font color=black>Hall of Fame</font> |
| #19 Ioti (205.168.7.27)[18225] |
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I decided I'd better spring to my defense here.
Triggers: Yes, I screwed up the triggers a little bit. For some dumbass reason I decided killing all the units wasn't enough to prevent rebuilding. No, I had to take away all their resources too! I realized my mistake later, and I have since fixed it.
Triggers pt 2: If you have no enemies left to kill, but your partner does (because both of your partners are alive) you vanish from the battlefield while your partners battle it out. At the end your winning partner and you get the victories.
Triggers pt 3: The way the triggers are set up, you CAN'T unally. Every time the triggers execute (every 2 seconds or something like that) they reset the alliances. In fact, the way it's set up, if you click "Attack" and then click your allies unit, the next time the triggers execute the attack will stop. This doesn't protect against nukes or spells, however. (oops, did I say that?)
Helping my partner: Well, first, I didn't have seige mode, second, one of the attackers was MY partner, third, I did manage to emp a coupla templars when Mark was attacking, fourth, Mark is scary. :-)
Also: STOP CALLING ME LOTI GODDAMMIT! |
| #20 Ioti (205.168.7.27)[18228] |
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Couple more things:
I didn't put god vision for the observers for two reasons:
A) It's a pain in the ass to place that many map revealers on a 192x192 map like Ricochet.
B) The way the alliance triggers were set up, the players were constantly sharing vision with the observers, but the way that particular trigger works, it does it both ways. Meaning god vision for everybody if I placed the revealers. Not good.
When you lose on that map, all your units disappear, but you don't have to leave. You can stick around and watch if you want. The triggers even automatically set up shared vision for you, so you don't have to worry about some asshole not sharing vision. (*cough* Asha *cough*)
In the tradition of Mark4:
"The first person to call me Loti dies."
Or some threat like that that I can't back up cuz I sux too much. |
| #21 HardDrive99 (eag40481.corp.novatel.ca)[18233] |
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*laugh* Sorry Ioti... I thought the I was a little 'L'. My apologies... I guess I get to die now... 8^(
Won't be the first time and until I move into Heartcutter-mode it won't be the last.
HD |
#22 (relay.atinc.com)[18234] |
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| When was this game? Mark4 has been away for about a week. |
| #23 WilliamWC3 (huru27.wuh.wustl.edu)[18237] |
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Really nice. I especially like the way the text shows up <i>next to</i> the pictures. I'll bet your javascript works in netscape navigator too. grrrr.
Anyway, very good report. Your highlited screen shot gif idea was cool. Look for me to steal it in my next report. Keep the 10's rolling in.
Forever in your shadow
-WC3 |
| #24 Sp|nE (dialup0610-pri.voicenet.com)[18238] |
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Damn that was a nice br. If patheto had stayed it would have certainly been a better game. I like FLS's br style in general, it was VERY nice, and i think that maybe doing a brand new scenario was a bit excessive. I mean the idea is cool, but i think it is a little impractical.
Oh well what do i know =[ |
| #25 -MrCow- (tsmia2-226.gate.net)[18241] |
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| WOW! I GET #28! i hope. Anywayz, nice report. Hope u get a 9.99999999999999999999999999999999999999...hehe j/k. this one should get a 10 so no1 else screw it up!!! YRM i think u got a rival (yea right =P) |
| #26 <img "/images2/n_fls.gif">[18243] |
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This is played a week ago.
nah, someone will give it a 9 so YRM would retain his standard of 10.0 reports. kekeke. Personally I think the graphics was good, but as someone up there mentioned, the description of the battle was too brief. I didn't notice until I reread it because at first I thought the pictures told the story of the battle already. |
| #27 BLuRReD{Sky} (209.57.26.2)[18244] |
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its reports like this that make this site what it is. Great job.
BLuRReD |
| #28 T_Mac (ts7-53t-9.idirect.com)[18251] |
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| This report is gay! |
| #29 <img 'http://palpy.tripod.com/n_palpy.gif'> (sdn-ar-005gaatlaP149.dialsprint[18253] |
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Great report, yada yada yada all the stuff you've heard before :) I just have one question: do the allies have shared vision? if so, how do the players not see everything? Because if player 1 is shared vision with players 2 and 3, and player 2 is shared vision with 3 and 4, wouldn't player 4 be able to see player 1? Because Player 3 is sharing the vision it has, incuding what it's getting from player 1. Am I making any sense here? Is this even how StarCraft shared vision works? :) My head hurts...
Palpy |
#30 (ncache1.ford.com)[18254] |
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| Hey I cannot read the report. Is this another Netscape problem? Johnny can you help. I hate when I can't read 10 rated reports. |
| #31 <img "/images2/n_fls.gif">[18255] |
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| No it will not. One can only see what the other shared with him. I think in SC programming part for vision (and fog of war for that matter), there are different part of "seeing" the map. First is what's within the sight range of your units, including com-sat and parasite. The second kind is what is shared by your partners. So when one share vision, only the first kind of vision is shared. Therefore, people can only see within their partner's unit vision/com-sat/parasite. |
#32 (fjwilson.reshall.uc[18258] |
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Palpy, when you share vision, you only share the vision from your units. So if Mark4 shares vision with Drefsab, and Drefsab shares vision with Ioti, Ioti cannot see Mark4's units, because that is not part of Drefsab's vision (what his units can personally see).
Patheto better not show his face for quite some time. |
#33 (fjwilson.reshall.uc[18259] |
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| Heh, three comments at the same time. Much better put, [FLS]prozerran. Mark4 gone for a week? Must be why PL:C took so long in getting rated. Everyone is gone this week, it seems... |
| #34 Ioti (205.168.7.49)[18275] |
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| Oh, and just so I'm making sure I get credit where credit is due, I made the trigger system on the map, not FLS. I don't mean to sound snitty but I would like to be recognized for my efforts. :-) |
#35 [18282] |
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Ahhh so you took the HOF code and used it for your own devilish purposes!! DIE DIE!! just kidding I dont care it you use it. You know, that's why NN can't see the report, because that code doesn't work in NN. Also the HOF doesn't work in NN, but I haven't really bothered fixing it/making it work with NN.
IMHO Nutscrape is a piece of crap, and if only Internet Explorer had a 100% monopoly on the web browsers used my life would be much easier, not to mention the internet would be a lot COOLER. |
| #36 limp^bizkit (98AB7EAA.ipt.aol.com)[18283] |
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| i observed this game with prozerran,it was pretty bad ass.Mark4 just dominated though imo.Dref did good too |
| #37 Ioti (205.168.7.49)[18285] |
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| I dunno what you mean by not working... I'm using NN 3.01 at school and it all works fine. BTW, Netscape doesn't suck, it's just different. Plus, every time *I* have used IE, something fucked up when Netscape worked just fine. But, I don't feel like getting into a debate. Especially with the Webmaster. :-) |
| #38 <img "/images2/n_fls.gif">[18288] |
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Bah 3.01!
The current version of Netscape, I believe, is Communicator 4.7. I dun think it's working tho. "SUCK BALLS!"--loti |
| #39 JoLLy~TeAcuP<font color=red> (BR.COM TeaCup)<font color=black> (proxy3-external.[18296] |
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| hmm. I thought in circle of alliance there was only 1 victor w/ the last 2 players fighting 1v1. maybe it was a different type of game. Well anyways, exceptional report BP. could you, or Ioti email me that map? i wanna check it out. my email is greg-is@home.com thnx. |
| #40 JoLLy~TeAcuP<font color=red> (BR.COM TeaCup)<font color=black> (proxy3-external.[18306] |
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| may i ask, isn't someone smurfing as 1badassmarine? I think someone said that but i don't remember. If he is, could u tell me? 8') |
| #41 JoLLy~TeAcuP (proxy3-external.elcjn1.sdca.home.com)[18307] |
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| n/m ignore that post above. It was 1badmamajama =) know who he is tho. |
| #42 ::Nobody:: (dt0f7na9.san.rr.com)[18317] |
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| nice report! sounds like a fun game to.. btw, were the animated shots just animated gifs? I'd assume so, but thought i'd ask. Anyway, excellent job! |
| #43 Fractal_Wave (24.65.12.191.bc.wave.home.com)[18322] |
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This is me wishing for a monitor that can run over 640 * 480, so I can see this perfectly excellent report with out
scrolling. But, I'm not bitter.
All the best,
Fractal_Wave |
| #44 Ioti (slip-32-100-95-155.co.us.prserv.net)[18324] |
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| Jolly, next time you see me on, remind me that you want to play COA. Or any of the rest of you, for that matter. I don't see you on in the next coupla days I'll try to remember to send it anyway. BTW, you can rip the triggers out of the map (by using "Save/Load Trigger") and put them into ANY 5 player map you want to, as long as you make sure to put the starting points in order. You could also adapt them to go up to 8 players if you wanted to. However, you need the Extra AI patch in order to set up shared vision if you want to add more people. (Not to play, just to create) You can get it at the <a href="http://camelot.warzone.com">Camelot Systems</a>site. |
| #45 JoLLy~TeAcuP<font color=red> (BR.COM TeaCup)<font color=black> (proxy3-external.[18327] |
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| Ioti, what map is it? Is the map a normal Blizard approved map that you just added triggers to? or did you make the entire map. If it is a Bliz map, what map is it. duh =) |
| #46 Macdonough (dial208-153.star-telegram.com)[18329] |
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| Love the graphics FLS. Keep up the good work. |
| #47 Macdonough (dial209-27.star-telegram.com)[18332] |
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Hahahahahaha.
T-Mac, you are so eloquent and profound!
= ) |
| #48 patheto (207.210.177.253)[18400] |
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Liste, I'm sorry I pulled that Tmac. really sorry. especially to pika_flare. but there was just no way around it. my mum had to use the phone, so I had to get off =[
If i had the choic, I would have stayed. BTW, my build was the power build i described in the forum. it's essentially mass hydra+ling with high upgrades, but it is rusheable. not that anybody rushes on a 192x192 map. |
#49 [18414] |
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=p
Hi Loti! |
| #50 Warphead (johnny.bath.ac.uk)[18424] |
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<font face="garamond">Umm... if Pika died before Ioti, then Mark4 lost =Þ
The way I was taught it, there can only be two winners in Circle of Alliance if they both kill their last opponents <i>at exactly the same time</i>. If Pika died before Ioti, then Mark4 lost and Drefsab is the only winner.
But that's nit-picking. <i>Great</i> report. |
| #51 Ioti (sfra1ts2.ca.us.prserv.net)[18439] |
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Winners: The way I set it up, nobody wins until nobody has any enemies left. Drefsab won first, but Mark4 still had me to kill, so he didn't win until Mark did. Then both Dref and Mark won. But hey, that's just the way I think it should work.
Map: It's a recent Blizzard MOTW, Ricochet, that I added the triggers too. I made the triggers, not the map. BTW, I uploaded the map to my web page. Grab it <a href="http://underworld.fortunecity.com/finalfantasy/457/ricochetcoa.zip">here</a>. I'll upload the trigger file in a bit, when it's up it'll be <a href="http://underworld.fortunecity.com/finalfantasy/457/5coatriggers.zip">here</a>. Read the designer's notes (Look under Force 4's triggers) on how to adapt the triggers to any 5 player map. |
| #52 Drefsab (rc71.Rmax1.globalsite.net)[18477] |
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Sorry, I would have commented on this report sooner FLS, but I've been on vacation in Las Vegas since last Saturday.
Great report!!
Here's how it worked from my viewpoint. Each player has two allies and two enemies. My two allies were Ioti and Mark4. My two enemies were Patheto and Pika. When Patheto dropped out (gay gay gay), My only remaining enemy was Pika. I attacked him alone the first time without too much worry because his only remaining ally was also my ally. When I saw all his mutas I pumped out some scourge to accompany my hydras. It was obviously in Mark4's best interests to use his only remaining ally (me) to help take out one of his 2 enemies.
When he messaged me to help him take out Pika, I was happy to oblige because he was my only remaining enemy and I was in a win/win situation because I didn't have to fear a counterattack from anyone.
I couldn't lose! :-)
Its an awesome game type guys. The reason I like it is because of the politics. You've got to convince your allies that its in their best interests to help you eliminate common enemies.
Again, great report FLS and great map Ioti.
Dref |
| #53 GoT GaMe (user-38ldh9g.dialup.mindspring.com)[18786] |
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Wow, dope br. Just a couple of q's regarding the actual game itself. First off, is it a Blizzard Map? And second, if it isn't, do u know where I can d/l ? Thnx and good br again
|
| #54 Ioti (slip-32-100-144-196.co.us.prserv.net)[18789] |
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| Read back in the comments a little bit. Yer questions will be answered. |
| #55 NotDefault (cr710281-a.surrey1.bc.wave.home.com)[22203] |
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More! I have played Circle of Alliance quite a few times now, and it is really fun, but I'm not about to try to make a B.Report for it. :)
More COA!
NotDefault |
| #56 d[135418] |
| cache-da02.proxy.aol.com |
| fukcer |
| #57 wakiki[154543] |
| cable-68-186-201-180.mtv.al.charter.com |
Whoa, really interesting idea here. Heh, awesome last animation too.
Last. |